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Post by Mascarenhas on Feb 18, 2015 17:36:22 GMT
Prologue The prison rattles as the storm whips as it's walls. Sirens blare within.
The storm has caused the electronic security to malfunction, opening cell doors and releasing an endless stream of the world's most violent offenders on to the unprepared guards. However one group has split off from the rest. They do not fight towards the exit like the other prisoners, they know there is no true exit there. Nobody escapes this prison. Instead they move higher in the building, where the sounds of deathly shrieks wane and the storm grows instead. They move towards the solitary confinement unit. Towards Hamelin Weser.
There are no guards here, they are helping suppress the riots below. The group is upon Weser's room immediately. The sickly looking young man is tidying his bed, either unaware or uncaring of the open door and it's false promise of freedom. The group looks at Weser with malicious intent. The guilty faced Weser yelps in fear. They pin him to the wall, someone produces a sharpened toothbrush and plunges it through his abdomen, jiggling the shiv for assurance.
Weser screams and the building shakes as the storm batters it. The lights go out and suddenly everyone is weightless. Falling. And then asleep.
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Post by Mascarenhas on Feb 19, 2015 0:55:19 GMT
Basic Rules (READ MECHANICS FOR HINTS AND TIPS): Violence is golden:No raping, molesting or sexually abusing any characters in this game. That's the only limit on violence. You can chop people open, hang them with their intestines while they are still alive or chop off their children's hands and show it to them to interrogate them (will increase your intimidation). Rolled actions: The DM (me) makes all the rolls and i'll record them here for you. Anything that involves breaking, stealing (unless you're a white collar criminal), interrogating, challenging, sneaking, using items, searching for items, travelling between locations, opening door or scaling difficult objects (like towers) requires a roll. Players may take rolled actions, except combat, whenever they like without having to wait for other players except in combat scenarios. Players in the same location/party must each perform their combat turns (rolled actions or travel) for others to continue. Say "Skip roll" if you want to skip a combat turn. Be specific and detailed with you actions and attacks. PM me for stealing from other players.Challenges to someone picking up an item:If a player collects an item, the first person to challenge them can take it: with first a charisma to charisma check (for intimidation) and then, if intimidation fails, a strength to strength check (for a beat-down). If one player beats the other during this check, no damage is dealt but the victor claims the item. No one can challenge the victor for his item (although it can be stolen). Crafting items Crafting items are up to you. Be creative and resource but they must stay within the mechanics (I will inform you when they are not) and use items you are currently holding. Read the Mechanics thread. Shivs are useful but think prison weapons and beyond. The mechanics thread has more ideas. Inventory:Every character starts with 5 inventory slots and 1 minion slot as well as full health. Health:Health will be full (e.g. 10/10) at the game's start. Warning you will not get far alone. A group is an initial necessity. Sanity:Sanity will be full (e.g. 10/10) at the game's start. Your group has opted low on the sanity. This will make things very interesting as sticking together initially will be your best hope for survival ( read about group sanity in the mechanics section). Having little to no sanity means you will be temporarily less accurate and less intelligent as well as almost 100% of the time encountering random enemies which can be a real pain. A Little Intro Teaser After the prologue, the prisoners will find themselves in the cute and quaint land of Oz, almost a century after Dorothy left (movie canon). Unlimited destruction and mayhem awaits. The world is a little different now and parts of it have taken a turn for the worst... What a better place to drop a bunch of maniacs like you guys There is a story line as well as several main quest lines (interlinking and separate) that you will inevitably have to follow in order to create more mayhem. They lead to alternate endings and non-endings. Try to advance the story by playing your character and not playing "the game". If your character will do something stupid because of his personality then do it, if another character is intelligent and knows what he's doing is stupid then stop him. Conflict is key to a good story. Welcome to Oz, bitches. Game open now.
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Post by Mascarenhas on Feb 19, 2015 10:40:42 GMT
The group awakes groggily to the sounds of angry banging and screaming resonate on the other side of metal cell door.
The lights are still out but, strangely, warm yellow sunlight streams in through the cell door window.
You awake in a heap of 5 other prisoners. You are sure there were more of you but your mind is too foggy to recall.
Facing the door, there is a suspiciously tidy bed to your left and a toilet to your right.
On the floor in front of the door is the bloody sharpened toothbrush with a blood trail leading to the handle.
Weser is no where in the room.
Near the toilet is a flattened long since dead mouse and a mucky brown pineapple that smells like faeces.
Players in the party/room:
Smiling Jack - fish
Naughty Susan - sloth
Conrad Stone - hannibal
Solomon Harrington - wildings
Bubba Elvis XIV - bozza
Rolando Jackson - bodyshot
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Post by thefishofdoom on Feb 19, 2015 10:52:05 GMT
Smiling Jack stands up, wondering what the fuck is going on, and moves to inspect the bed, staying close to the toothbrush shiv in case it proves necessary.
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Post by Mascarenhas on Feb 19, 2015 10:56:42 GMT
would you like to search the bed?
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Post by Bozza on Feb 19, 2015 11:05:23 GMT
Bubba wakes up. Scratches him armpits, smells his fingers, licks them and wonders what's for breakfast. He pushes the other prisoners off him and stands up. He sees the dead mouse, let's out a deep moan, falls to his knees and bellows "Snowdrop!!"
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Post by wildlings on Feb 19, 2015 11:28:03 GMT
Solomon wakes up, is dazzled for a moment and then moves to search the toilet.
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Post by Mascarenhas on Feb 19, 2015 11:40:59 GMT
Solomon - Intelligence roll for hidden item. Difficulty 5, you rolled a 10 +2 modifier, 12 total. Easy find. You notice a string of dental floss leading into the toilet. You pull it up and find a large long screw.
+5 xp Item: Long Screw (+1 damage), Dental floss (+1 damage, instant choke)
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Post by LemonSloth on Feb 19, 2015 11:43:44 GMT
Naughty Susan Naughty Susan winces as he comes to, his body aching. What the hell was that?! Did he fall? Is he dreaming? If he is dreaming, why does it smell of faeces and why does he hurt? Carefully he stands up, making sure he hasn't dropped anything. He takes a moment to look at the people in the room...someone was searching the bed already. Best not get too close, he thought to himself. A second was...searching the toilet?! Susan wasn't sure if he was impressed with the convict's ability to focus on the things that mattered or disgusted by the act. The third, a great mountain of a man with horrendous hygiene issues was...crying over a mouse?! "Alright, whoever smuggled something in my food is not getting their next deposit." Susan grumbles. He takes a quick look around and spots his pineapple on the floor. His dirty, soiled pineapple. "...Anyone want a fresh pineapple?" he asks tentatively.
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Post by Hannibal on Feb 19, 2015 13:57:48 GMT
Conrad awakes and instantly regrets it.....looking around there is a lot of activity going on and in the confusion he sees there on the floor a shank.
Smiling he moves to pick it up whilst the rabble are searching beds, toilets, weeping and selling fruit with shit on it
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Post by Mascarenhas on Feb 19, 2015 14:04:09 GMT
Conrad acquires sharp tooth brush (+1 damage)
Remember any player collecting an item can be challenged.
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Post by thefishofdoom on Feb 19, 2015 14:08:15 GMT
Smiling Jack merrily says "Say, anyone else notice that this bed seems conspicuously tidy for such a filthy place as this one?", and squats down, peering under the bed amidst occasional chuckling fits.
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Post by Hannibal on Feb 19, 2015 14:12:22 GMT
Conrad thinks to himself "Fuck the bed...where has this sunlight come from? This shitpit hasnt' seen a lick of daylight in years"
He looks out the cell door window
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Post by Mascarenhas on Feb 19, 2015 14:14:58 GMT
Right guys. Ill post more in 2 hours time. Just sorting out the game for southpaw and philosoraptor.
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Post by wildlings on Feb 19, 2015 14:17:56 GMT
Solomon approaches the cell door, trying to make sense of the screams coming from the other side.
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