Post by Mascarenhas on Feb 19, 2015 23:17:22 GMT
Prologue
The prison rattles as the storm whips as it's walls.
Sirens blare within.
The storm has caused the electronic security to malfunction, opening cell doors and releasing an endless stream of the world's most violent offenders on to the unprepared guards.
However one group has split off from the rest. They do not fight towards the exit like the other prisoners, they know there is no true exit there. Nobody escapes this prison.
Instead they move higher in the building, where the sounds of deathly shrieks wane and the storm grows instead.
They move towards the solitary confinement unit.
Towards Hamelin Weser.
There are no guards here, they are helping suppress the riots below. The group is upon Weser's room immediately.
The sickly looking young man is tidying his bed, either unaware or uncaring of the open door and it's false promise of freedom.
The group looks at Weser with malicious intent. The guilty faced Weser yelps in fear.
They pin him to the wall, someone produces a sharpened toothbrush and plunges it through his abdomen, jiggling the shiv for assurance.
Weser screams and the building shakes as the storm batters it. The lights go out and suddenly everyone is weightless. Falling. And then asleep.
Basic Rules (READ MECHANICS FOR HINTS AND TIPS):[/div]
Violence is golden:
No raping, molesting or sexually abusing any characters in this game. That's the only limit on violence.
You can chop people open, hang them with their intestines while they are still alive or chop off their children's hands and show it to them to interrogate them (will increase your intimidation).
PM me for stealing from other players.
Challenges to someone picking up an item:
If a player collects an item, the first person to challenge them can take it: with first a charisma to charisma check (for intimidation) and then, if intimidation fails, a strength to strength check (for a beat-down). If one player beats the other during this check, no damage is dealt but the victor claims the item. No one can challenge the victor for his item (although it can be stolen).
Crafting items
Crafting items are up to you. Be creative and resource but they must stay within the mechanics (I will inform you when they are not) and use items you are currently holding. Read the Mechanics thread. Shivs are useful but think prison weapons and beyond. The mechanics thread has more ideas.
Inventory:
Every character starts with 5 inventory slots and 1 minion slot as well as full health.
Health:
Health will be full (e.g. 10/10) at the game's start.
Warning you will not get far alone. A group is an initial necessity.
Sanity:
Sanity will be full (e.g. 10/10) at the game's start.
Your group has opted low on the sanity. This will make things very interesting as sticking together initially will be your best hope for survival (read about group sanity in the mechanics section). Having little to no sanity means you will be temporarily less accurate and less intelligent as well as almost 100% of the time encountering random enemies which can be a real pain.
A Little Intro Teaser
After the prologue, the prisoners will find themselves in the cute and quaint land of Oz, almost a century after Dorothy left (movie canon). Unlimited destruction and mayhem awaits. The world is a little different now and parts of it have taken a turn for the worst...
What a better place to drop a bunch of maniacs like you guys
There is a story line as well as several main quest lines (interlinking and separate) that you will inevitably have to follow in order to create more mayhem. They lead to alternate endings and non-endings. Try to advance the story by playing your character and not playing "the game". If your character will do something stupid because of his personality then do it, if another character is intelligent and knows what he's doing is stupid then stop him.
Conflict is key to a good story.
What a better place to drop a bunch of maniacs like you guys
There is a story line as well as several main quest lines (interlinking and separate) that you will inevitably have to follow in order to create more mayhem. They lead to alternate endings and non-endings. Try to advance the story by playing your character and not playing "the game". If your character will do something stupid because of his personality then do it, if another character is intelligent and knows what he's doing is stupid then stop him.
Conflict is key to a good story.
Welcome to Oz, bitches.
Game open now.
Game open now.